Chapter 6

Business, exports and digital Poland

Goods exports have grown sixfold since EU accession. Poland leads a dozen niches — from dishwashers to windows, poultry and apple concentrate — and its fastest-growing export is intangible: IT services and games.

Poland's economy is export-led and industrial: more than a third of foreign sales are machinery and transport equipment, and one in four exported goods goes to Germany. But alongside that sits a surprisingly long list of categories in which Poland is number one in Europe or the world — and a growing export of skills: IT services, whose foreign sales grew tenfold in fourteen years. The dark side here is single and concrete: R&D spending still a third below the EU average.

Fig. 6.1

The export engine: sixfold growth in two decades

Goods exports from Poland, USD bn, current prices, 2004–2025

The export engine: sixfold growth in two decades0 USD bn100 USD bn200 USD bn300 USD bn400 USD bn500 USD bn2004200620082010201220142016201820202022202420252009: financial crisis, −20%2025: USD 414 bn
  • 2004: USD 75 bn · 2025: USD 414 bn (EUR 369 bn, final Statistics Poland data) — one slump (2009), one dip in EUR (2024)
  • Poland's share of world exports: 0.57% and 32nd place (2001) → 1.52% and 22nd place (2023)
  • Destinations 2025: Germany 26.9%, Czechia 6.2%, France 6.1%; about 75% to the EU single market

Two decades of almost uninterrupted growth with one deep slump in 2009 and a flat 2024. The value of foreign sales grew sixfold and Poland's share of world exports from 0.57% to 1.52%, moving it from 32nd to 22nd among exporters.

The structure is stable and is both an asset and a risk: more than a third is machinery and transport equipment, and a quarter of the total goes to one country. Weakness in German industry feeds straight through to Polish suppliers — hence the falling share of exports in GDP since 2022 (from 62% to 50%).

Fig. 6.2

Where Poland comes first: export and production niches

Poland's share of EU production or of world exports in selected categories, %, 2024

Where Poland comes first: export and production nichesDishwashers (EU production)58.0%Washing machines and dryers (EU production)58.0%Large appliances overall (EU production)39.0%Apple concentrate (world exports)22.6%Poultry meat (EU production)20.5%Windows and doors (world exports)18.5%Apples (world exports)14.3%share of EU productionshare of world exports
  • 39% of the EU's large domestic appliances are made in Poland (by volume); dishwashers — 58%, washing machines and dryers — 58%, ovens — 34%
  • Windows and doors: 18.5% of world exports, 1st in the EU continuously since 2015, 2nd in the world after China
  • Poultry: 20.5% of EU production (1st); apple concentrate: 22.6% of world exports (1st in the world)

A textbook example of Poland's role in the European value chain: a very high share of production with low brand recognition. Nearly six in ten dishwashers and washing machines in the Union are assembled in Polish plants of BSH, Electrolux, Beko or Samsung; one in five European chickens and one in five windows in the world come from Poland.

The list is longer than the chart: third furniture exporter in Europe, the world's second producer of small motor yachts, fifth cosmetics exporter in the EU, 58% of the European hydrogen-bus market (Solaris). The niches are real but also fragile — lithium-ion battery exports, the hit of 2023 (EUR 10.9 bn, 2nd in the world), lost more than half their value in 2024 as demand for electric cars in Germany fell.

Fig. 6.3

Exporting skills: ICT services growing without a single down year

Exports of ICT services (telecoms, computer and information services), balance of payments, USD bn, 2010–2024

Exporting skills: ICT services growing without a single down year0 USD bn5 USD bn10 USD bn15 USD bn20 USD bn25 USD bn201020122014201620182020202220242.0 USD bn2.6 USD bn2.9 USD bn3.4 USD bn4.2 USD bn4.4 USD bn5.3 USD bn6.4 USD bn8.0 USD bn8.6 USD bn9.4 USD bn11.6 USD bn13.5 USD bn16.9 USD bn19.8 USD bn
  • 2010: USD 2.0 bn → 2024: USD 19.8 bn — almost tenfold, with no dip in 2020
  • All business-services exports (IT, BPO, SSC): a record USD 58.3 bn in 2025, +11% y/y

The smoothest growth curve in the whole material: fifteen years without a single decline, including pandemic 2020. IT-services exports are the part of the Polish economy that depends neither on the German business cycle nor on energy prices — it sells skills, not production capacity.

Set against the battery-export curve (peak and collapse within two years) it shows the difference between two strategies: a foreign corporation's factory can vanish from the trade balance in one season; a hundred thousand programmers cannot.

Fig. 6.4

BLIK: 2.9 billion transactions a year — Poland's own payment standard

Number of BLIK transactions, millions, 2020–2025

BLIK: 2.9 billion transactions a year — Poland's own payment standard0 m1,000 m2,000 m3,000 m4,000 m424 m763 m1,212 m1,780 m2,436 m2,900 m202020212022202320242025
  • 2020: 424 m transactions → 2025: 2.9 bn (PLN 441.5 bn); 20.7 m active users
  • On average 8 m transactions a day, about 92 per second; over 10 bn operations since launch
  • 97.8% of card payments in Poland are contactless (NBP, H1 2025)

A six-year exponential series and one of the strongest arguments for Poland's digital maturity. BLIK — a mobile payment system with a six-digit code, built by a consortium of banks — now handles more e-commerce operations than cards, and phone-number transfers have replaced cash in everyday settlements between people.

The darker side of digital Poland lies elsewhere: only 50.4% of Poles aged 16–74 have at least basic digital skills, against 60.4% in the EU. Excellent infrastructure does not automatically translate into citizens' competences.

Fig. 6.5

Games as an export: The Witcher has sold 85 million copies

Cumulative sales of CD PROJEKT games, million copies, as of end-2025

Games as an export: The Witcher has sold 85 million copiesThe Witcher trilogy85 mThe Witcher 3: Wild Hunt60 mCyberpunk 207735 mCyberpunk 2077: Phantom Liberty10 m
  • The Witcher trilogy: 85 m copies; Cyberpunk 2077: 35 m; Phantom Liberty expansion: 10 m (end of 2025)
  • The industry: 824 studios, 14,600 employees, PLN 5.52 bn revenue (2024), about 97% from foreign sales
  • Revenue 2019–2024: 2.73 → 5.93 → 5.44 → 6.48 → 5.99 → 5.52 bn PLN — three years of decline after the 2022 peak

Video games are today Poland's most recognisable cultural export — The Witcher is a literary, gaming and TV brand, and Cyberpunk 2077, after its disastrous 2020 launch, reached 35 million copies faster than The Witcher 3. Poland's games industry is the second or third largest in Europe by employment (after the UK, level with France).

Honestly: after the pandemic peak the sector shrank three years in a row, and one in four studios from the 2023 report disappeared within two years. CD PROJEKT, for its part, had the second-best year in its history in 2025 by profit (PLN 595 m) and is investing in The Witcher 4 and Cyberpunk 2.

Fig. 6.6

The gap that will not close: research and development spending

Gross domestic expenditure on R&D (GERD), % of GDP, Poland vs EU27, 2014–2024

The gap that will not close: research and development spending0%0.5%1%1.5%2%2.5%3%3.5%EU target: 3% of GDP20142015201620172018201920202021202220232024EU27 2.24%Poland 1.41%2024: 1.41% — down from 1.56%PolandEU27
  • Poland: 0.95% of GDP (2014) → 1.56% (2023) → 1.41% (2024); EU: 2.09% → 2.24%
  • 2024: the first decline after a decade of growth — PLN 51.5 bn, −3.1% y/y; EU target: 3% of GDP
  • Global Innovation Index 2025: 39th of 139; European Innovation Scoreboard: 23rd in the EU

The central chart of this chapter's dark side. For a decade Poland closed the gap faster than most of the Union (+0.46 pp, the fourth-largest increase in the EU), but in 2024 spending fell — in nominal terms too — setting the country back two years. The gap to the EU average is now 0.8 pp, and to the EU target more than half.

In innovation rankings Poland has stood still for six years (38th–41st in the Global Innovation Index), although it gets better outputs than its inputs would suggest. The weakest links are not firms but institutions and financing: patents, venture capital, publications among the most-cited.

Fig. 6.7

Digital Poland in six numbers

Digital infrastructure versus citizens' competences

Digital Poland in six numbers2.9 bnBLIK transactions in 2025PLN 441.5 bn; 20.7 m users97.8%of card payments contactlessH1 2025; 100% of terminals support NFC(NBP)11 mmObywatel app usersend-2025; 1.5 m logins a dayUSD 19.8 bnICT services exports in 202410× more than in 20102.77 m TEUBaltic Hub Gdańsk, 2025+23% y/y; the largest container terminal onthe Baltic50.4%with basic digital skillsEU: 60.4% (2025); 80% target for 2030 — thisis the gap
  • mObywatel: 11 m users (end-2025), 12 m by mid-2026; the mobile ID carries the legal force of an identity card
  • WIG +47% in 2025 — the Warsaw Stock Exchange's best year this century; 55 listings, over PLN 20 bn raised

Five tiles are about infrastructure, the sixth about people. Poland has one of the densest cashless-payment systems in the world, a digital identity on the phone with the force of a document, and growing skills exports; at the same time half of adults lack basic digital skills, and the gap to the EU average (10 pp) is not shrinking despite rapid improvement.